-The setup for making a trigger file by themselves. -Guides how to make triggers. -Where and how to correctly put the trigger files and adding in new triggers. -Combination effects? Taking your knowlege of triggers and putting them together to create amazing results ingame! -More font editing to make the main post and the FAQ easier to read. Colors, font sizes, line breaks, indents, you get it.
-- Edited by WinstonShnozwick on Tuesday 22nd of December 2009 03:10:43 PM
-- Edited by CharlieDog on Tuesday 5th of January 2010 04:36:39 PM
I coloured and added ordered (I, II, III) and unordered (o) lists and I also added where and how put the triggers and the combination effects in the FAQ. Then I made the first words (This thread...trigger request one.) smaller and the last words before the FAQ bigger. I bolded everything. Anyway yes, I meant that.
-The setup for making a trigger file by themselves. -Guides how to make triggers. -Where and how to correctly put the trigger files and adding in new triggers. -Combination effects? Taking your knowlege of triggers and putting them together to create amazing results ingame! -More font editing to make the main post and the FAQ easier to read. Colors, font sizes, line breaks, indents, you get it.
-- Edited by WinstonShnozwick on Tuesday 22nd of December 2009 03:10:43 PM
You guys gotta remember that the only people who join are going to come from aomh...
I know, but this forum isn't AoMH. And you gotta remember that this is the longest thread in these forums, so I rule :p Also, who knows, someone can still join and he can come from somewhere else then AoMH.
I doubt thar many of them have AoM. But we can still invite talented people who play and make maps and don't know about AoMH. I think there are a lot. Once I met the creator of a very nice scenario, Age_Of_Maarten, iIrc. The scenario was "City Design".
Hey guys, I have a request. In the game files of aom, could someone email me both of the trigger files for aom? The original ones that came with the game, completely unchanged, nothing taken out or added.
I need to work on the triggers, and this will allow me to do so. And you may well expect something new from me after a while when I get working on it!
But we can still invite talented people who play and make maps and don't know about AoMH.So, can only the mods invite people or anyone can? Fixed it for you. ~WRP_Beater
-- Edited by WRP_Beater on Tuesday 5th of January 2010 01:53:14 PM
You are off topic, Winston. I am on topic: I like triggers, they're like HTML: every day you learn more on them but you'll never become a real expert. Triggers use an if-then system. Conditions are the "if", effects are the "then". When the "if" is real, the "then" activates.
Hey, I was wondering if anyone could send me their typetest 3, I don't care if you have weird triggers installed, I just want one which works, preferably with conditions.
Now, as you all hopefully dont know i may or may not be making a somewhat secret project but the problem is that the triggers dont work now ive only got like around 50 or so triggers maybe alot less but anyway theyve all just stoppped working... it seems it does that on my computer when it reaches a certain amount of triggers, like theres a limit of how many triggers can be used.... but there shouldnt be right? All those ppl advertising their campains with all the "500+ triggers" ect. ive checked through for all those variable errors or whatever u lt call em but they all seem fine. I guess i could send someone the map to check the triggers but... yeah... i need help...
I asked this at AoMH but it hasn't been answered yet, so I'm asking you guys.
The "HIDE/SHOW Minimap" effect is problematic. If you use it to obscure the minimap, the effect will be undone if cinematic mode is turned on. Once you exit cinematic mode the minimap will be back. If you fire HIDE/SHOW Minimap while in cinematic mode, the minimap will be visible during the cinematic. Does anyone have a "Hide Minimap" effect without SHOW so I can just loop it and not worry about the minimap being visible during cinematic or game mode?
Every time you have a cine end, make a variable (forget what they are called... Something weird ..) change from 0 to 1. Loop the mini map hider with a condition of the variable = 1 and the effects of hiding it and putting the variable back at 0. That should work right? :)
__________________
I'm a witch. I'll curse you. Raawwwwwwrrrrrrr
"YOU ARE THE PLUSLE TO MY MINUN!"
-Winston
I dont think so, as its a single toggle effect. If it were separate on and off effects then yes, but I have toggle camera freeze and the same problem occurs iff I enter cinematic mode. Just keep adjusting it every time there is a change I suppose.
Thy's idea should work. To save time use QV1 as the QV, and instead of firing the event when it is at 1, make it 0. That way you can just throw in the effect qv set onto the end of each cine really quickly. Im lazy like that, its how i think.
That does sound more like a mod, there probabally exists a mod that allows you to change the names of the powers anyway, im sure its a heavily modded and edited game.
Once again I have encountered trigger lock and don't know what the source is. I had made a ton of triggers since the last time I had playtested it. The reason I hadn't been playtesting frequently was because I was working on a battle system and couldn't test it until all the pieces were together. Looking back, I could have just playtested after every few triggers just to see if trigger lock occurred, but it's too late now. There are only 56 triggers total, and I have narrowed it down to two groups that both cause trigger lock. The groups are Bestiary(15 triggers) and Battle(21triggers) which means there are 36 triggers that could be causing trigger lock. There are several things that could have caused the problem. One of which is QV Tool Effect, which looks like this when it hasn't been filled out.
Type:QV Tool Effect
New QV Name = QV1
Var : QV2
Operator : +
Value : 0
Value CopyPaste : trQuestVarGet("NAMEHERE")
I filled it out like this:
Type:QV Tool Effect
New QV Name = z Hp
Var : z Hp
Operator : -
Value : 20
Value CopyPaste : trQuestVarGet("Dmg")
Did I fill it out correctly? Should I not leave the "" in? For the value, it doesn't start out as 20 but becomes 20 after several effects are calculated and set Dmg equal to 20. Does the QV that is copypasted for the value have to always equal the number in the "Value" field, or can it be set to some number other than 20 at some other point during the scenario, keeping in mind that this trigger will be used often?
It could be a problem with conditional triggers, but I've used them before and always use "conditional zEND" for every conditional effect I use. The trigger file for conditional effects was updated at some point to fix some bugs and I'm not sure if I have the updated version or not. Another problem could be a mislabeled animation for the "Set Animation" effect, but I don't know if that causes trigger lock. It also could be something else entirely. If you can't figure out the problem based on what I've said then I would REALLY appreciate if someone could check out the scenario for me and figure out what the problem is. I need to know very soon though, because this is for the rpg competition, even though I doubt I will be able to finish it in time.
EDIT: Why is my post white?
-- Edited by Necr0maNceR on Sunday 1st of August 2010 12:16:13 AM