Once again I have encountered trigger lock and don't know what the source is. I had made a ton of triggers since the last time I had playtested it. The reason I hadn't been playtesting frequently was because I was working on a battle system and couldn't test it until all the pieces were together. Looking back, I could have just playtested after every few triggers just to see if trigger lock occurred, but it's too late now. There are only 56 triggers total, and I have narrowed it down to two groups that both cause trigger lock. The groups are Bestiary(15 triggers) and Battle(21triggers) which means there are 36 triggers that could be causing trigger lock. There are several things that could have caused the problem. One of which is QV Tool Effect, which looks like this when it hasn't been filled out.
Type:QV Tool Effect
New QV Name = QV1
Var : QV2
Operator : +
Value : 0
Value CopyPaste : trQuestVarGet("NAMEHERE")
I filled it out like this:
Type:QV Tool Effect
New QV Name = z Hp
Var : z Hp
Operator : -
Value : 20
Value CopyPaste : trQuestVarGet("Dmg")
Did I fill it out correctly? Should I not leave the "" in? For the value, it doesn't start out as 20 but becomes 20 after several effects are calculated and set Dmg equal to 20. Does the QV that is copypasted for the value have to always equal the number in the "Value" field, or can it be set to some number other than 20 at some other point during the scenario, keeping in mind that this trigger will be used often?
It could be a problem with conditional triggers, but I've used them before and always use "conditional zEND" for every conditional effect I use. The trigger file for conditional effects was updated at some point to fix some bugs and I'm not sure if I have the updated version or not. Another problem could be a mislabeled animation for the "Set Animation" effect, but I don't know if that causes trigger lock. It also could be something else entirely. If you can't figure out the problem based on what I've said then I would REALLY appreciate if someone could check out the scenario for me and figure out what the problem is. I need to know very soon though, because this is for the rpg competition, even though I doubt I will be able to finish it in time.
Ah you used my QV Tool Effect here. I know this one, so let me help straighten it out for you. The value copypaste is a fluke, its only a copypaste area for getting a qv to put into the value parameter. It doess nothing in itself. And Im not sure, but for makeing a new qv called zHp, that will be equal to zHp (same qv) - 20, or the qv, it cant do it, I think.
The way it works, is you make a new qv with the effect, filli in the parameter for name, thats the new qv name. The rest of the parameters are for determining what the qv's value will be. You want your new qv to have a value of itself minus 20, or the other qv. Wait, I think it can be done there. Maybe. NOt surer. All qv's if unspecified have a value of zero to start. If this is a single use trigger, then its just 0 minus 20 or the qv you want. Looping I guess is what you are doing, that is where my qv tool effect shines out. SO just put the qv in the value field instead of the 20, that way you can change it to whatever you want. As far as I can tell though, if the set new qv equal to same qv minus qv doesnt cause a lock, then this is no problem and will work fine, besides your mess up with the value copypasta. Again, the value copy paste isnt for use in the trigger, it does nothing, just a string area for you to copy paste into the value part if you want a qv there. Only replace NAMEHERE, the "" are fine and needed.
For the other, I dont work with conditionals, v,x,y,z, abc triggers, I just use normal ones that work by themselves. SO thy can do that part.
Once again, thanks for the help! Making a turn based battle system sure is hard, if you're still going that route it will be interesting to see how yours compares to mine once we both finish.
Ours is virtually the same except you use choice dialog and I use hotkeys. But your damaging system is much more advanced than mine. You've got different stats working into the mix. All I have is preset damage
Does anyone else come up with this annoying error where when they've just done a whole load of triggers, adding to the triggers you already have, then you playtest it and none of the triggers work what so ever, then you go through it and check every single ****ing one but none of them are unassigned... it keeps on happening to me when i am finally inspired to do another aom scenario, then this ****ing **** happens AND IT ****ING PISSES YOU OFF... EVEN MORE BECAUSE ITS ALSO HAPPENED ON EVER SINGLE OTHER THING YOU HAVE ****ING DONE AND YOU HATE ****IING ENSEMBLE STUDIOS FOR MAKING SUCH A ****ED UP GAME WHICH HAS SO MANY ****ING ERRORS AND BUGS AND CHEAPSKATE COPIES WITH NO ONLINE WHICH YOU CAN'T DL ANY PATCHES OR ELSE IT WONT FUKING LOAD THIS'S ****ING BULL**** AAARARARARARRAHAGHGHARRAHGFHSJKBVLKSRNKTUKYULL